Dear GPAC Community,
Major updates have been made to the GPAC website. To improve clarity and structure, we have undertaken a comprehensive revision to enhance the user experience that is being deployed.
Understanding Our Users
To ensure that the revamped website aligns with the needs and preferences of our community, we are keen to understand who is using GPAC, any potential gaps in our current website, and any additional insights you might be willing to share. Your feedback is invaluable to us, and we’d appreciate if you would complete the survey.
Please note we will close the survey on 31 December 2023.
A Brief Overview of GPAC
GPAC, since its inception, has always been more than just a multimedia framework. With capabilities ranging from hybrid broadcast-broadband scenarios to virtual reality (VR) and 3D scenes, GPAC stands out in its versatility and innovation. Our commitment to standards, demonstrated by accolades such as the Emmy awarded to ISOBMFF in 2021, is a testament to our dedication to excellence.
The success of GPAC is a collective effort. From its beginnings as a startup in New York City in 2000 to its evolution as a leading open-source project, the commitment and expertise of our contributors have been pivotal. Our collaboration with esteemed institutions like Télécom Paris and partnerships with entities like Motion Spell have further enriched our journey.
We are also deeply grateful to our major sponsor, Netflix, not only for their strong support of the developer community here at GPAC but also for their dedication to open standards and innovation. Their alignment with our vision was further exemplified last year when Netflix successfully integrated GPAC software into its global content operations.
Engage with Us
We invite you to share your thoughts via the survey. Whether you’re involved in video streaming, research, or are a developer keen on multimedia frameworks, your insights will shape the future direction of GPAC.
We appreciate your continued support and engagement with GPAC.
The GPAC team